Following GDC we have had a good deal of positive feedback about the project. As well as some suggestions for how to improve the interaction systems to be more user friendly.
Below you can find a playthrough of a few of the levels found midway through the single player campaign. This build is running on Oculus Quest 2 and Unreal Engine 4.27, Using the Voxel system to generate the cave interior:
We have adjusted the design so that the release version will have teleport controls
A few late-game puzzle pieces have been modified, and we have added a new one! Stay tuned to see it