Following GDC we have had a good deal of positive feedback about the project. As well as some suggestions for how to improve the interaction systems to be more user friendly.

Gameplay Video
Below you can find a playthrough of a few of the levels found midway through the single player campaign. This build is running on Oculus Quest 2 and Unreal Engine 4.27, Using the Voxel system to generate the cave interior:
Designers Notes
We have adjusted the design so that the release version will have teleport controls
A few late-game puzzle pieces have been modified, and we have added a new one! Stay tuned to see it
Updated Features
Concept Art
